Wednesday, February 18, 2009

11 Second Club entry

This is a link to my 11 Second Club entry for December. It got 6th out of 128 entries:

Click Here!

Tuesday, December 09, 2008

Progress...

Update on the drunken monkey. Getting pretty close to done, minus any valuable feedback people will offer...


Tuesday, November 18, 2008

Drunken Monkey

This is something new I'm working on, just to try to focus on body mechanics plus a little bit of pantomime. The general plan of attack is rough blocking, then 1st pass splining, then refining, then adding in the face, then working to make it all fit together... This is it so far :)

Monday, October 27, 2008

Monkey Animation Cycles

I haven't animated in a while, and I'm trying to get back into it. Here's a couple cycles I did over the last couple days with the new monkey rig. Enjoy! I'm going to start on a staged one soon, where he staggers in drunk.




Sunday, October 19, 2008

Update!

A lot has happened in the past couple months. I left Crystal Dynamics recently and went (a few feet over to the building on the left) to PDI/Dreamworks as a Character TD. My work's a bit different now, but it's great to see how things are done in film vs. games. Also now that Pantea's project is finished, I've been rigging something new for the past couple months for an animator friend of mine. The rig's just about ready, and pretty fully featured - rigged from head to toe for full performance. I'm looking forward to trying him out in the 11 second club competition! I'll post him once he's solid.

Wednesday, August 27, 2008

Single Render




This is a single high res shot of the animation, with a little photoshop work :)

Friday, March 21, 2008

Rendered Version

Edit (3/25/08): This is a more 'finished' version than was posted earlier. The fire was dropped down to show the feet more, the animation was edited to loop, better embers were composited in, and the brightness / contrast were increased on Pantea.

I finished rendering a 1st pass... This is actually pretty close to the final, but I think I might modify the embers swirling around. It has a magical-type look which I think is nice, but I may add turbulence and change it so it doesn't show on top of her.