I finished Juggles a while ago. The final render is done. Once my friend Troels does music for it, I may consider trying to enter it in different film contests, or just post it on YouTube.
On to new things! I went through a Photoshop primer book to get the basics on texturing. By no means would I say I'm great, but I know my way around Photoshop now at least.
I'm working on a new project now. It's for a friend of mine, as well as just practice for myself. The goal is to make a female character from start to finish, finish being a final 10-15 second animation. The character is a dancer, and meant to be a likeness of an actual person. I'm trying to learn the maya hair and cloth modules as well for this project, so I can integrate them into this character. The actual girl this is meant to be patterned after is here:
Here is a 'preproduction' image of the head thus far: